

You can respect where the game has come from to where it is today (as well as the countless games it has influenced), but there are some good reasons as to why Rebellion opted to remaster the second game instead of the first - it is simply too far gone from where it is to be worth playing today.About This Game Observe. Stealth and stealth kills are only ever mentioned by close range silenced pistol kills and slowly proning around guestimates of the enemy's vision cone.Īside from that, it's a challenging and repetitive slog that shouldn't have to be endured in 2021. Pretty cool for 2005, but not so cool when they know exactly where you are even after firing a shot from hundreds of metres away. Enemy AI is responsive and sporadic in its combat tactics. They based the movement on 30fps (which is a low standard on any modern PC in the last 10 years), so it feels like you're skating through levels. The repetition wears down on the player when they have to consider how awkward movement can be. Shooting mechanics and combat are woefully limited to the tech of the time, and felt a little too repetitive throughout its 8+ hour campaign. At best, this is what the game is - nostalgia bait for people wondering how they got to where they are now from life at around the time of that game's release. I even like the throwback to the level design - very much reminiscent of the heyday of older Medal of Honor games. SE1 is now considered a frustrating mess of a shooter that only exists to display the elements of potential that this game displays in hard to notice ways.

Because the genre lives and dies on its mechanics, story or setting are just not enough to encourage people to play it. The story is always good enough to compliment the focus on sniper rifle mechanics that always seem to improve. Any money you're thinking of spending on Sniper Elite 1 (SE1) is better spent on later sequels.
